This is the review of the second part of Kenny Roy's Workflow lecture!! You can get it by subscribing here at
And here you can see the trailer of the lecture!
The first part of the lecture ends with Kenny showing you the final blocking stage.Here you can see that the
storytelling, the action and timing are already clear and beautiful!
As Kenny says, at the end of your blocking you have to end up with something you can clearly show to the
director and that is easily editable. If you get your blocking approved you can go on with the BLOCKING
Before starting with the blocking plus stage Kenny makes a fast review of what he has done before and
what he's going to do next. As he points out, WORKFLOW is a powerful TOOL to improve your animation.
It's like a path to follow so that you're not
going to "guess" what to do next. If you know what you've done and you're sure about it, just go to the next
stage without any doubt left!
-BLOCKING PLUS: here you have to start with a new mindset. Here he shows you good habits to work "on path",
suchs as making a list of fixes. You don't have to scrub through the animation spotting the mistakes and fix
them on the fly.
Take your notpad , list down all the fixes and work on them. If you fix on the fly you're gonna loose your
fresh eye scrubbing on the timeline and this is bad because the more you watch your animation, the harder it
gets to spots mistakes and to improve your animation.
- COPIED PAIRS METHOD: here he shows you a quick method he usually teaches while mentoring for AM.
If there is a hold during the animation he keys the entire body, copy the key and paste it further on the time
line so that he's not going to lose the timing when passing to spline.
This is because when working in stepped mode you could have one key and the other one after lot of frames.
In stepped mode it still looks snappy but when you switch to spline it'll be floaty because Maya interpolates
the transition between the poses. Using copied pairs method, you're going to LOCK your timing!
Here you get several tips and tricks on how to make fast holds and breakdowns!
- FUNDAMENTALS: After putting the holds and the breakdowns in,he switches to spline curves and works on the
fundamentals. He works on small chuncks of animation looking for the right feeling of weight, checking the
arcs and creating nice and snappy overlaps.
-GREAT TIP: this is a great thing I've never seen before. It's quite simple but very important. You see Kenny
taking back his skectchpad and he compares the Thumbnails he sketched when planning the animation with the poses
he nailed down while blocking. By doing this he wants to be sure he didn't lose the freshness he had when drawing
- ARCs AND WEIGHT CHECK: Here you see Kenny working out the arcs. In order to get nice arcs he tracks small body
parts like hands and feet. For big body parts he works only on the silhouette without tracking anything!
This is a nice tip to make nice and smooth arcs! It's great to see him working because you see how fast he manages
to create a great cartoony style with great sense of humor and great sense of weight and motion!
And here ends the second part! As Kenny remembers, JOURNAL your Workflow, you'll be amazed for how many new things
you discover! It 'll just blow your mind!
Hope this helps! Once again, I want to recommend this lecture because you'll see how dramatically your animations
will improve by using a proper workflow!
See you for the review of the last part!